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PRINTED MATL
Title Learning blender : a hands-on guide to creating 3D animated characters / Oliver Villar
Publisher Boston : Addison-Wesley, c2021

LOCATION CALL # STATUS
 SUP General stack  TR897.72.B55 V55 2021    ON SHELVES
Edition 3rd ed.
Description xxxiii, 405 p. : ill. ; 23 cm.
Series Pearson learning series
Note Includes bibliographical references and index
Contents Chapter 1 What you need to know about blender -- Chapter 2 Blender basics: the user interface -- Chapter 3 Your first scene in blender -- Chapter 4 Project overview -- Chapter 5 Character design -- Chapter 6 Blender modeling tools -- Chapter 7 Character modeling -- Chapter 8 Unwrapping and UVs in blender -- Chapter 9 Painting textures -- Chapter 10 Materials and shaders -- Chapter 11 Character rigging -- Chapter 12 Animating your character -- Chapter 13 Camera tracking in blender -- Chapter 14 Lighting, compositing, and rendering -- Chapter 15 Other blender features
Summary Part I, "The basics of blender" (Chapter 1,2, and 3): understanding blender and learning the basics. Part II, "Beginning a project" (Chapters 4 and 5): Preproduction, project preparation, and character design. Part III, "Modeling in blender" (Chapters 6 and 7): Starting production, focusing on character modeling. Part IV, "Unwrapping, Painting, and Shading" (Chapters 8,9, and 10): Unwrapping, texturing, and applying materials. Part V, "Bringing your character to life" (Chapters 11 and 12): Rigging and animation. Part VI, "Getting the final result" (Chapters 13 and 14): Postproduction, camera tracking, rendering, and compositing. Part VII, "Keep learning" (Chapter 15): Other blender features.
Subject Blender (Computer file)
Computer Animation
Computer graphics
Three-dimensional display systems
ISBN 9780136411758 (pbk.)

Location

SUP = Petchburi Information Technology Library
SUS = Sanamchandra Palace Library
SUT = Thapra Palace Library