Edition |
3rd ed. |
Description |
xxxiii, 405 p. : ill. ; 23 cm. |
Series |
Pearson learning series
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Note |
Includes bibliographical references and index |
Contents |
Chapter 1 What you need to know about blender -- Chapter 2 Blender basics: the user interface -- Chapter 3 Your first scene in blender -- Chapter 4 Project overview -- Chapter 5 Character design -- Chapter 6 Blender modeling tools -- Chapter 7 Character modeling -- Chapter 8 Unwrapping and UVs in blender -- Chapter 9 Painting textures -- Chapter 10 Materials and shaders -- Chapter 11 Character rigging -- Chapter 12 Animating your character -- Chapter 13 Camera tracking in blender -- Chapter 14 Lighting, compositing, and rendering -- Chapter 15 Other blender features |
Summary |
Part I, "The basics of blender" (Chapter 1,2, and 3): understanding blender and learning the basics. Part II, "Beginning a project" (Chapters 4 and 5): Preproduction, project preparation, and character design. Part III, "Modeling in blender" (Chapters 6 and 7): Starting production, focusing on character modeling. Part IV, "Unwrapping, Painting, and Shading" (Chapters 8,9, and 10): Unwrapping, texturing, and applying materials. Part V, "Bringing your character to life" (Chapters 11 and 12): Rigging and animation. Part VI, "Getting the final result" (Chapters 13 and 14): Postproduction, camera tracking, rendering, and compositing. Part VII, "Keep learning" (Chapter 15): Other blender features. |
Subject |
Blender (Computer file)
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Computer Animation
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Computer graphics
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Three-dimensional display systems
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ISBN |
9780136411758 (pbk.) |
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