Edition |
2nd ed |
Description |
166 p. : col. ill. ; 25 cm |
Contents |
Preface -- Introduction -- The history of 3D printing in relation to the visual arts -- An overview of current 3D printing technologies, what each offers and how they might develop in the future -- Crafts and craftspeople -- The fine arts -- Design and designers: case studies from contemporary designers -- Hackspaces, fablabs, makerspaces, arts research: the collaborative and more public face of 3D printing and its future in the arts -- Fashion and animation -- Conclusion -- Glossary -- Index |
Summary |
"Traces how artists and designers continue to adapt and incorporate 3D printing technology into their work and explains how the creative industries are directly interfacing with this new technology. Covering a broad range of applied art practice - from fine art to furniture-design and film-making - Stephen Hoskins introduces some of this groundbreaking research from the Center for Fine Print Research along with an updated history of 3D print technology. a new chapter on fashion and animation, and new cases studies featuring artists working with metal, plastic, ceramic and other materials. A fascinating investigation into how the applied arts continue to adapt to new technologies and a forecast of what developments we might expect in the future."--Page 4 of cover |
Subject |
Three-dimensional printing
|
|
Artists' tools
|
|
Art -- Technique
|
|
Computer printers
|
|
Computer art
|
Alt Title |
Three-dimensional printing for artists, designers and makers |
ISBN |
9781474248679 |
|